

Replace a (or many, or all) block type(s) in region to a pattern. Set all blocks from the region to a pattern. It can also be contracted from the opposite side with at the same time.Įxpand the region selection based on the amount to all side: Up, Down, North, South, East, West.Ĭontract the region selection based on the amount from all sides: Up, Down, North, South, East, West.Ĭount the number of blocks based on which type.Ĭount the percent (%) of each block type presented in the region. It can also be expanded to the opposite side with at the same time.Ĭontract or withdraw the region selection based on the player's facing or map direction. Select the 16 x 16 x 256 block-area-wide chunk as a region selection.Įxpand or grow the region selection based on the player's facing or map direction. Select the block you are looking at as position 2. Select the block you are looking at as position 1. Select the player's bottom half as the position 2. Select the player's bottom half as position 1. The item minecraft:wooden_axe is currently set as default.Įither disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).Ĭhange the current selection style to a specific one. It can be optimized with the command " //sel " for further selection styles. Redo the number of //undo used from self or other player.Ĭlear all available //redo(s) and //undo(s).Ī default wand that is used to select an imaginary region. Warning: If you are using the single player version, be aware that these trees cannot be undone.Įxample: Generating forests in a 10 by 10 areaĮxample: Generating a 0.Undo the number of Worldedit commands used from self or other player.


Thus, you will have to stand on a raised platform sometimes in order to fill an entire area. Lastly, the command searches the area around you, controlled by the size parameter, and it will descend in elevation a bit in order to find grass or dirt (trees will only be generated on top of those two blocks), but it will not ever go up above your feet. Be aware that it is not possible to get 100% density (a tree in every spot) as Notch's tree algorithm won't permit that, and the default density of 5% already generates a very thick forest. The density can vary between 0 and 100, and numbers like 0.1 will work. The size parameter indicates the width and height of the square area to generate the forests in. Forests can be generated with this command.
